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Beginning Programming ALL-IN-ONE DESK REFERENCE FOR DUMMIES®
book

Beginning Programming ALL-IN-ONE DESK REFERENCE FOR DUMMIES®

by Wallace Wang
June 2008
Beginner
695 pages
14h 9m
English
For Dummies
Content preview from Beginning Programming ALL-IN-ONE DESK REFERENCE FOR DUMMIES®

Chapter II.10. Principles of User Interface Design

You can divide every program into two parts: a user interface and the part of the program that actually does something useful, such as predicting winning lottery numbers or editing video images.

The whole purpose of a user interface is to give a program a way to

  • Accept commands from the user.

  • Accept data from the user.

  • Display information back to the user.

The user interface basically lets you give information to a program and receive useful information back again, as shown in Figure 10-1. Most user interfaces let people control a program, but a user interface can just as well let inanimate objects (like a motion detector) control a program. Without a user interface, you can't control a program or retrieve any useful information from the program.

The user interface lets you control a program, give it commands, and retrieve useful information back.

Figure II.10-1. The user interface lets you control a program, give it commands, and retrieve useful information back.

The Evolution of User Interfaces

To better understand user interfaces, you need to know how user interfaces evolved and how current user interface designs are meant to solve the problems of the past.

Command-line interface

In the old days, programmers focused on writing the useful part of their program and then as an afterthought, they created a simple user interface for controlling that program. Because the programmers already know how to control their own program, they often create ...

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