Chapter 5
Mobile and Wearable Computing
IN THIS CHAPTER
Looking at where computing started
Giving data to and getting data from the user
Keeping track of motion, location, and real-time health data
Seeing what lies ahead for augmented reality and wearables
Computers have shrunk in size from mainframes that took up entire rooms to personal computers that anyone could put on their desk. Laptop computers made computing even easier on the go, but carrying around a computer can still be cumbersome.
That’s why mobile and wearable computers have become popular. Rather than replace traditional computers that rely on keyboards and a mouse or trackpad, mobile and wearable computers offer unique features that traditional computers can’t.
Desktop computers could look up maps and travel directions, but only a mobile computer can give you real-time directions that change as you travel. Desktop computers may be able to store your health data, but only a wearable computer can conveniently monitor your health for you to review at your convenience.
Essentially, mobile and wearable computers aren’t ...
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