Chapter 1 talked about what SpriteKit was and how you can use it to create 2D games. It showed how to start working with the SKSpriteNode to create a background and player sprite and then showed how to add them to a game scene.
This chapter steps back a bit for a deeper look at SpriteKit scenes, including how scenes are built and why the order they are built in can change your game. We close the chapter with a discussion of SpriteKit coordinate systems and anchor ...