In this chapter, you’ll learn how to use one of the most defining features of Windows Mixed Reality headsets like the HoloLens: spatial mapping. You’ll learn how to apply spatial mapping in Unity using the HoloToolkit and unwrap some neat tricks that you can do with spatial mapping. You’ll learn how to identify walls, floors, ceilings, and chairs. You’ll also learn how to anchor digital objects to your physical environment, and how to save those anchors so that your digital objects will persist where you left them, even after closing and re-opening your app.
© Sean Ong 2017
Sean Ong, Beginning Windows Mixed Reality Programming, https://doi.org/10.1007/978-1-4842-2769-5_6
6. Using Spatial Mapping
Sean Ong1
(1)Tukwila, Washington, USA
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