Time for action – introducing the three-point lighting system

I've prepared a simple lighting rig. The model is a statue of Blender Foundation's Sintel character. The rig has four layers. Layer 1 has the key light, Layer 2 has the fill light, Layer 3 has the back light, and Layer 4 has Sintel, the camera, and an Empty. Putting the lights on different layers lets you turn them on and off easily. I have set up 3D View as a QuadView window, as discussed in Chapter 2, Getting Comfortable Using the 3D View. This will let you adjust the lights in all axes without changing the windows.

In 3D View, the lamps are in black. You can see their location on the left side of the next screenshot, and the cones of light that are coming from them. As the active ...

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