February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this recipe, we will create an underwater environment as shown in the following screenshot, looking especially at a fake caustic effect projected by the water's wavy surface and from an atmospheric perspective, obtained by a per material dedicated node group:

The underwater environment in the final rendering
Note that this atmospheric perspective effect is actually a fake and it is not obtained by a volume material. Volumetric shaders will be explained in Chapter 9, Special Materials, of this Cookbook.
Let's start by preparing the scene:
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