Chapter 9. Special Materials

In this chapter, we will cover the following recipes:

  • Using Cycles volume materials
  • Creating a cloud volumetric material
  • Creating a "fire and smoke" shader
  • Creating a shadeless material in Cycles
  • Creating a fake immersion effect material
  • Creating a fake volume light material

Introduction

In this final chapter, we are going to see some special materials, that is, materials that can be used for special effects or for situations where very realistic results are not required, for example, creation of volumetric effects (fire, smoke, mist, volumetric light, and so on) and special materials to obtain peculiar results (shadeless images, alpha backgrounds, and so on).

Get Blender Cycles: Materials and Textures Cookbook - Third Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.