Chapter 5. Modeling the Details

In Chapter 4, we blocked in the basic elements of the projects, creating the block-in of the Jungle Temple and modeling base meshes for sculpting the Bat Creature and Spider Bot. In this chapter, you’ll learn how to flesh out this framework to create finished models.

To create the final models, we need to transform our simple geometry using a mix of techniques. These techniques include using modifiers to add procedural details as well as modeling elements by hand. Our aim should be to end up with clean, well-modeled, detailed meshes, without overcomplicating things or introducing unhelpful geometry that could slow down renders or create artifacts.

Modeling details is great fun, but it can also be quite repetitive, ...

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