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Blender Master Class
book

Blender Master Class

by Ben Simonds
February 2013
Intermediate to advanced
288 pages
12h 18m
English
No Starch Press
Content preview from Blender Master Class

Chapter 4. Blocking In

With preparation finished and concept art and reference at the ready, we can move on to modeling. Modeling is the process of creating a 3D object that is made up of individual points connected to form faces, which in turn make up more complex shapes. There are many ways to create models in Blender, from modifying primitives, like a simple cube or sphere, to building the surface of a mesh face by face or drawing smooth curves that Blender can convert into objects composed of vertices and faces.

Modeling can be a long process, and to save time, it helps to know where you are going with a particular modeling task. Still, you can’t model an object all at once; you have to start somewhere, and that’s where blocking in comes ...

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Publisher Resources

ISBN: 9781457172434Errata