Texturing in Blender

In Blender, we can paint in 2D, using the UV Image editor, and we can paint directly on objects in 3D, using Texture Paint mode in the 3D Viewport. This gives us a great degree of flexibility in how we paint our models. The brushes work across both the UV Image editor and Texture Paint mode, making texturing with Blender straightforward and consistent.

Once you select a mesh that has been unwrapped and assigned an image in the UV Image editor, you can switch to Texture Paint mode in the 3D Viewport. (Use the mode drop-down menu in the header, as shown in Figure 11-1.) By default, you’ll see the texture on your mesh and be able to paint on it using Blender’s texture brushes.

Blender offers several brush types that you can ...

Get Blender Master Class now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.