Table of Contents
Preface
Part 1: Blueprint Fundamentals
Chapter 1: Exploring the Blueprint Editor
Installing Unreal Engine
Creating new projects and using templates
Blueprints Visual Scripting
Opening the Level Blueprint Editor
Creating a Blueprint Class
The Blueprint Class Editor interface
The Toolbar panel
The Components panel
The My Blueprint panel
The Details panel
The Viewport panel
The Event Graph panel
Adding Components to a Blueprint
Summary
Quiz
Chapter 2: Programming with Blueprints
Storing values in variables
Defining the behavior of a Blueprint with events and actions
Events
Actions
The execution path
Creating expressions with operators
Arithmetic operators
Relational operators
Logical operators
Organizing the script with macros ...
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