Skip to Content
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
book

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by Tony Mullen, Erwin Coumans
June 2008
Intermediate to advanced
400 pages
10h 40m
English
Sybex
Content preview from Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Chapter 2. The Nitty-Gritty on Particles

In preparation for the Peach project, Blender underwent a complete recoding of its particle system, introducing a host of fantastic new features. The particle system is now much more powerful than before, and if you are accustomed to the old particle system or have never used particles before, all the new functionality may seem intimidating at first. In this chapter, you'll learn how to use the new features to create a variety of dynamic particle effects. In Chapter 4, "Hair Essentials: The Long and Short of Strand Particles," you'll pick up where you left off and learn about using static particles for hair, fur, and other effects.

Chapter Contents

  • Introducing particles

  • Working with dynamic particles

  • Using ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

Purushothaman Raju

Publisher Resources

ISBN: 9780470192801Purchase book