June 2008
Intermediate to advanced
400 pages
10h 40m
English
In the previous two chapters, you saw how to work with the Blender particle system to create dynamic particle effects and how to work with the soft body simulation functionality to enable objects to behave flexibly and respond to forces on them. This chapter draws on both of those chapters to introduce static particles, which are Blender's way to create the kind of dense, strandlike effects needed for hair, fur, and grass. The new particle system is powerful and much easier to work with than the previous method of creating these effects. When you finish reading this chapter, you should be comfortable using static particles to create everything from synthetic turf to the long, ...
Read now
Unlock full access