About the LEGO Education SoftwareGetting StartedNavigating from the LobbyCreating a New ProjectGetting to Know the Programming CanvasProgram ListSelect or Pan ButtonCommentSave, Undo, or RedoZoomThe Content EditorThe Programming Canvas, Blocks, and the PaletteThe Connection AreaWriting Your First ProgramFlowchartingDragging Blocks Onto the Programming CanvasChanging ModesChecking Your PortsMaking the Bot MoveMoving the WheelsControlling Bot DirectionAdjusting Motor Power and SpeedAdjusting Rotation CountConnecting Your EV3 to Your ComputerMaking Decisions and Using LoopsSaving Your ChangesAlternative ProgramsSummary