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Build watchOS Apps: Develop and Design by Mark Goody, Maurice Kelly

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Chapter 4. Exploring Controls

iOS has always had a place for innovative custom UIs, but it’s often a good idea to start with the standard controls provided by the platform. On Apple Watch, standard controls are (for now) the only option—but as we take a tour of the available interface elements, you’ll see that there’s still plenty to work with on the new platform.

House Rules

As we take a look through the Object Library and the APIs, almost everything has a similar and direct analog available on the larger iOS devices. But let’s pause for a moment and review some small but important differences in the Watch environment (which we are sure will be no trouble to an intelligent, creative, and insightful developer such as you, dear reader).

The ...

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