October 2015
Beginner
326 pages
5h 43m
English
One of the first things we are going to look at is the common FPS staple: explosive barrels. These will allow the player to get a "leg up" on their enemies by causing explosions when damaged enough. They're also fairly simple to create.
Chapter 5_5_ HealthPacksPickups.unity in the example files you can get from the Packt Publishing website).
Let's get the implementation of the functionality to work correctly, then we can make it look nice.
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