O'Reilly logo

Building Tablet PC Applications by Philip Su, Rob Jarrett

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Tablet PC Platform SDK: Ink Data Management, Part II

This chapter explores more of the Tablet PC Platform’s Ink Data Management API. In Chapter 5, we learned about the creation, ownership, and rendering of ink data. Now we can use this knowledge to work with the platform’s more advanced functionality.

We’ll begin the chapter by delving into ink stroke geometry. This includes topics such as computing bounds, intersections, and applying transformations. Then we’ll move on to study hit-testing ink strokes, where among other things a solution for performing real-time lasso selection is presented. Next we’ll discuss how to split and chop strokes into pieces. Finally, we’ll discuss how to persist ink data to and from a stream and from the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required