UX Modeling with UML
A screen is represented in a UML model with a «screen» stereotyped class. UML's extension mechanism also makes it possible to give this new stereotyped class its own icon (Figure 9-3). Naturally, a screen's name is used as the class name and the screen's description captured as the class description. Like all UML classifiers, «screen» stereotyped classes are organized in packages, usually along functional or domain-relevant boundaries and as such are subject to normal namespace constraints.
Figure 9-3. «Screen» class stereotype icon
Not all screen properties are appropriate to capture in the model, which is, after all, a simplification ...
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