Chapter 4. Generics
4.0. Introduction
Generics are an extremely useful feature that allows you to write type safe and efficient collection-and pattern-based code. This aspect of generics is described in Recipes 4.1 and 4.2. With generics comes quite a bit of programming power, but with that power comes the responsibility to use it correctly. If you are considering converting your ArrayList
, Queue
, Stack
, and Hashtable
objects to use their generic counterparts, consider reading Recipes 4.3, 4.4, and 4.9. As you will read, the conversion is not always simple and easy, and there are reasons why you might not want to do this conversion at all.
Some recipes in this chapter, such as Recipe 4.5, deal with other generic classes contained in the .NET Framework. Still, others deal with the operation of any generic type; see Recipes 4.1, 4.7, and 4.11.
4.1. Deciding When and Where to Use Generics
Problem
You want to use generic types in a new project or convert nongeneric types in an existing project to their generic equivalent. However, you do not really know why you would want to do this, and you do not know which nongeneric types should be converted to be generic.
Solution
In deciding when and where to use generic types, you need to consider several things:
Will your type contain or be operating on various unspecified data types (e.g., a collection type)? If so, creating a generic type will offer several benefits over creating a nongeneric type. If your type will operate on only a single specific type, then you may not need to create a generic type.
If your type will be operating on value types, so that boxing and unboxing operations will occur, you should consider using generics to prevent the boxing and unboxing operations.
The stronger type checking associated with generics will aid in finding errors sooner (i.e., during compile time as opposed to runtime), thus shortening your bug-fixing cycle.
Is your code suffering from “code bloat,” with you writing multiple classes to handle different data types on which they operate (e.g., a specialized
ArrayList
that stores onlyStreamReaders
and another that stores onlyStreamWriters
)? It is easier to write the code once and have it just work for each of the data types it operates on.Generics allow for greater clarity of code. By eliminating code bloat and forcing stronger type checking on your types, your code will be easier to read and understand.
Discussion
In most cases, your code will benefit from using a generic type. Generics allow for more efficient code reuse, faster performance, stronger type checking, and easier-toread code.
4.2. Understanding Generic Types
Problem
You need to understand how the .NET types work for generics and how Generic .NET types differ from regular .NET types.
Solution
A couple of quick experiments can show the differences between regular .NET types and generic .NET types. When a regular .NET type is defined, it looks like the FixedSizeCollection
type defined in Example 4-1.
public class FixedSizeCollection { /// <summary> /// Constructor that increments static counter /// and sets the maximum number of items /// and sets the maximum number of items /// and sets the maximum number of items /// </summary> /// <param name="maxItems"></param> public FixedSizeCollection(int maxItems) { FixedSizeCollection.InstanceCount++; this.Items = new object[maxItems]; } /// <summary> /// Add an item to the class whose type /// is unknown as only object can hold any type /// </summary> /// <param name="item">item to add</param> /// <returns>the index of the item added</returns> public int AddItem(object item) { if (this.ItemCount < this.Items.Length) { this.Items[this.ItemCount] = item; return this.ItemCount++; } else throw new Exception("Item queue is full"); } /// <summary> /// Get an item from the class /// </summary> /// <param name="index">the index of the item to get</param> /// <returns>an item of type object</returns> public object GetItem(int index) { if (index >= this.Items.Length && index >= 0) throw new ArgumentOutOfRangeException("index"); return this.Items[index]; } #region Properties /// <summary> /// Static instance counter hangs off of the Type for /// StandardClass /// </summary> public static int InstanceCount { get; set; } /// <summary> /// The count of the items the class holds /// </summary> public int ItemCount { get; private set; } /// <summary> /// The items in the class /// </summary> private object[] Items { get; set; } #endregion // Properties /// <summary> /// ToString override to provide class detail /// </summary> /// <returns>formatted string with class details</returns> public override string ToString() { return "There are " + FixedSizeCollection.InstanceCount.ToString() + " instances of " + this.GetType().ToString() + " and this instance contains " + this.ItemCount + " items..."; } }
FixedSizeCollection
has a static integer property variable, InstanceCount
, which is incremented in the instance constructor, and a ToString()
override that prints out how many instances of FixedSizeCollection
exist in this AppDomain.FixedSizeCollection
also contains an array of objects(Items)
, the size of which is determined by the item count passed in to the constructor. It implements methods to add and retrieve items (AddItem, GetItem)
and a read-only property to get the number of items currently in the array (ItemCount)
.
The FixedSizeCollection<T>
type is a generic .NET type with the same static property InstanceCount
field, the instance constructor that counts the number of instantiations, and the overridden ToString()
method to tell you how many instances there are of this type. FixedSizeCollection<T>
also has an Items
array property and methods corresponding to those in FixedSizeCollection
, as you can see in Example 4-2.
/// <summary> /// A generic class to show instance counting /// </summary> /// <typeparam name="T">the type parameter used for the array storage</typeparam> public class FixedSizeCollection<T> { /// <summary> /// Constructor that increments static counter and sets up internal storage /// </summary> /// <param name="items"></param> public FixedSizeCollection(int items) { FixedSizeCollection<T>.InstanceCount++; this.Items = new T[items]; } /// <summary> /// Add an item to the class whose type /// is determined by the instantiating type /// </summary> /// <param name="item">item to add</param> /// <returns>the zero-based index of the item added</returns> public int AddItem(T item) { if (this.ItemCount < this.Items.Length) { this.Items[this.ItemCount] = item; return this.ItemCount++; } else throw new Exception("Item queue is full"); } /// <summary> /// Get an item from the class /// </summary> /// <param name="index">the zero-based index of the item to get</param> /// <returns>an item of the instantiating type</returns> public T GetItem(int index) { if (index >= this.Items.Length && index >= 0) throw new ArgumentOutOfRangeException("index"); return this.Items[index]; } #region Properties /// <summary> /// Static instance counter hangs off of the /// instantiated Type for /// GenericClass /// </summary> public static int InstanceCount { get; set; } /// <summary> /// The count of the items the class holds /// </summary> public int ItemCount { get; private set; } /// <summary> /// The items in the class /// </summary> private T[] Items { get; set; } #endregion // Properties /// <summary> /// ToString override to provide class detail /// </summary> /// <returns>formatted string with class details</returns> public override string ToString() { return "There are " + FixedSizeCollection<T>.InstanceCount.ToString() + " instances of " + this.GetType().ToString() + " and this instance contains " + this.ItemCount + " items..."; } }
Things start to get a little different with FixedSizeCollection<T>
when you look at the Items
array property implementation. The Items array is declared as:
private T[] Items { get; set; }
instead of:
private object[] Items { get; set; }
The Items
array property uses the type parameter of the generic class (<T>)
to determine what type of items are allowed. FixedSizeCollection
uses object
for the Items
array property type, which allows any type to be stored in the array of items (since all types are convertible to object), while FixedSizeCollection<T>
provides type safety by allowing the type parameter to dictate what types of objects are permitted. Notice also that the properties have no associated private backing field declared for storing the array. This is an example of using the new Automatically Implemented Properties in C# 3.0. Under the covers, the C# compiler is creating a storage element of the type of the property, but you don’t have to write the code for the property storage anymore if you don’t have specific code that has to execute when accessing the properties. To make the property read-only, simply mark the set;
declaration private
.
The next difference is visible in the method declarations of AddItem
and GetItem
. AddItem
now takes a parameter of type T
, whereas in FixedSizeCollection
, it took a parameter of type object
. GetItem
now returns a value of type T
, whereas in FixedSizeCollection
, it returned a value of type object
. These changes allow the methods in FixedSizeCollection<T>
to use the instantiated type to store and retrieve the items in the array, instead of having to allow any object
to be stored as in FixedSizeCollection:
/// <summary> /// Add an item to the class whose type /// is determined by the instantiating type /// </summary> /// <param name="item">item to add</param> /// <returns>the zero-based index of the item added</returns> public int AddItem(T item) { if (this.ItemCount < this.Items.Length) { this.Items[this.ItemCount] = item; return this.ItemCount++; } else throw new Exception("Item queue is full"); } /// <summary> /// Get an item from the class /// </summary> /// <param name="index">the zero-based index of the item to get</param> /// <returns>an item of the instantiating type</returns> public T GetItem(int index) { if (index >= this.Items.Length && index >= 0) throw new ArgumentOutOfRangeException("index"); return this.Items[index]; }
This provides a few advantages. First and foremost is the type safety provided by FixedSizeCollection<T>
for items in the array. It was possible to write code like this in FixedSizeCollection:
// Regular class FixedSizeCollection C = new FixedSizeCollection(5); Console.WriteLine(C); string s1 = "s1"; string s2 = "s2"; string s3 = "s3"; int i1 = 1; // Add to the fixed size collection (as object). C.AddItem(s1); C.AddItem(s2); C.AddItem(s3); // Add an int to the string array, perfectly OK. C.AddItem(i1);
But FixedSizeCollection<T>
will give a compiler error if you try the same thing:
// Generic class FixedSizeCollection<string> gC = new FixedSizeCollection<string>(5); Console.WriteLine(gC); string s1 = "s1"; string s2 = "s2"; string s3 = "s3"; int i1 = 1; // Add to the generic class (as string). gC.AddItem(s1); gC.AddItem(s2); gC.AddItem(s3); // Try to add an int to the string instance, denied by compiler. // error CS1503: Argument '1': cannot convert from 'int' to 'string' //gC.AddItem(i1);
Having the compiler prevent this before it can become the source of runtime bugs is a very good thing.
It may not be immediately noticeable, but the integer is actually boxed
when it is added to the object array in FixedSizeCollection
, as you can see in the IL for the call to GetItem
on FixedSizeCollection:
IL_0170: ldloc.2
IL_0171: ldloc.s i1
IL_0173: box [mscorlib]System.Int32
IL_0178: callvirt instance int32
CSharpRecipes.Generics/FixedSizeCollection::AddItem(object)
This boxing turns the int, which is a value type, into a reference type (object)
for storage in the array. This causes extra work to be done to store value types in theobject
array.
There is a problem when you go to get an item back from the class in the FixedSizeCollection
implementation. Take a look at how FixedSizeCollection.GetItem
retrieves an item:
// Hold the retrieved string. string sHolder; // Have to cast or get error CS0266: // Cannot implicitly convert type 'object' to 'string' sHolder = (string)C.GetItem(1);
Since the item returned by FixedSizeCollection.GetItem
is of type object
, it needs to be cast to a string
in order to get what you hope is a string
for index 1. It may not be a string
—all you know for sure is that it’s an object
—but you have to cast it to a more specific type coming out so you can assign it properly.
These are both fixed by the FixedSizeCollection<T>
implementation. The unboxing is addressed; no unboxing is required, since the return type of GetItem
is the instantiated type, and the compiler enforces this by looking at the value being returned:
// Hold the retrieved string. string sHolder; int iHolder; // No cast necessary sHolder = gC.GetItem(1); // Try to get a string into an int. // error CS0029: Cannot implicitly convert type 'string' to 'int' //iHolder = gC.GetItem(1);
In order to see one other difference between the two types, instantiate a few instances of each of them like so:
// Regular class FixedSizeCollection A = new FixedSizeCollection(5); Console.WriteLine(A); FixedSizeCollection B = new FixedSizeCollection(5); Console.WriteLine(B); FixedSizeCollection C = new FixedSizeCollection(5); Console.WriteLine(C); // generic class FixedSizeCollection<bool> gA = new FixedSizeCollection<bool>(5); Console.WriteLine(gA); FixedSizeCollection<int> gB = new FixedSizeCollection<int>(5); Console.WriteLine(gB); FixedSizeCollection<string> gC = new FixedSizeCollection<string>(5); Console.WriteLine(gC); FixedSizeCollection<string> gD = new FixedSizeCollection<string>(5); Console.WriteLine(gD);
The output from the preceding code shows this:
There are 1 instances of CSharpRecipes.Generics+FixedSizeCollection and this ins tance contains 0 items... There are 2 instances of CSharpRecipes.Generics+FixedSizeCollection and this ins tance contains 0 items... There are 3 instances of CSharpRecipes.Generics+FixedSizeCollection and this ins tance contains 0 items... There are 1 instances of CSharpRecipes.Generics+FixedSizeCollection'1[System.Boo lean] and this instance contains 0 items... There are 1 instances of CSharpRecipes.Generics+FixedSizeCollection'1[System.Int 32] and this instance contains 0 items... There are 1 instances of CSharpRecipes.Generics+FixedSizeCollection'1[System.Str ing] and this instance contains 0 items... There are 2 instances of CSharpRecipes.Generics+FixedSizeCollection'1[System.Str ing] and this instance contains 0 items...
Discussion
The type parameters in generics allow you to create type-safe code without knowing the final type you will be working with. In many instances, you want the types to have certain characteristics, in which case you place constraints on the type (see Recipe 4.11). Methods can have generic type parameters whether the class itself does or does not.
Notice that while FixedSizeCollection
has three instances, FixedSizeCollection
, has one instance in which it was declared with bool
as the type, one instance in which int was the type, and two instances in which string
was the declaring type. This means that, while there is one .NET Type
object created for each nongeneric class, there is one .NET Type
object for every constructed type of a generic class.
FixedSizeCollection
has three instances in the example code because FixedSizeCollection
has only one type that is maintained by the CLR. With generics, one type is maintained for each combination of the class template and the type arguments passed when constructing a type instance. To make it clearer, you get one .NET type for FixedSizeCollection<bool>
, one .NET type for FixedSizeCollection<int>
, and a third .NET type for FixedSizeCollection<string>
.
The static InstanceCount
property helps to illustrate this point, as static properties of a class are actually connected to the type that the CLR hangs on to. The CLR creates any given type only once and then maintains it until the AppDomain
unloads. This is why the output from the calls to ToString()
on these objects shows that the count is three for FixedSizeCollection
(as there is truly only one of these) and between one and two for the FixedSizeCollection<T>
types.
4.3. Replacing the ArrayList with Its Generic Counterpart
Problem
You want to enhance the performance of your application as well as make the code easier to work with by replacing all ArrayList
objects with the generic version. This is imperative when you find that structures or other value types are being stored in these data structures, resulting in boxing/unboxing operations.
Solution
Replace all occurrences of the System.Collection.ArrayList
class with the more efficient generic System.Collections.Generic.List
class.
Here is a simple example of using a System.Collections.ArrayList
object:
public static void UseNonGenericArrayList() { // Create and populate an ArrayList. ArrayList numbers = new ArrayList(); numbers.Add(1);// Causes a boxing operation to occur numbers.Add(2);// Causes a boxing operation to occur // Display all integers in the ArrayList. // Causes an unboxing operation to occur on each iteration foreach (int i in numbers) { Console.WriteLine(i); } numbers.Clear(); }
Here is that same code using a System.Collections.Generic.List
object:
public static void UseGenericList() { // Create and populate a List. List<int> numbers = new List<int>(); numbers.Add(1); numbers.Add(2); // Display all integers in the ArrayList. foreach (int i in numbers) { Console.WriteLine(i); } numbers.Clear(); }
Discussion
Since ArrayLists
are used in almost all applications, it is a good place to start to enhance the performance of your application. For simple implementations of the ArrayList
in your application, this substitution should be quite easy.
Table 4-1 shows the equivalent members that are implemented in both classes.
Equivalent members in the generic List class | |
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In several cases within Table 4-1, there is not a one-to-one correlation between the members of an ArrayList
and the members of the generic List
class. Starting with the properties, notice that only the Capacity
, Count
, and Item
properties are present in both classes. To make up for the missing properties in the List
class, you can perform a cast to an IList
. The following code shows how to use these casts to get at the missing properties:
List<int> numbers = new List<int>(); Console.WriteLine(((IList)numbers).IsReadOnly); Console.WriteLine(((IList)numbers) IsFixedSize); Console.WriteLine(((IList)numbers).IsSynchronized); Console.WriteLine(((IList)numbers).SyncRoot);
Note that due to the absence of code that returns a synchronized version of a generic List
and the absence of code that returns a fixed-size generic List
, the IsFixedSize
and IsSynchronized
properties will always return false
. The SyncRoot
property will always return the same object on which it is called. Essentially, this property returns the this pointer. Microsoft has decided to remove the ability to create a synchronous wrapper from any of the generic collection classes. Instead, they recommend using the lock
keyword to lock the entire collection or another type of synchronization object that suits your needs.
The ArrayList
has several static methods to which there is no direct equivalent method in the generic List
class. To fix this, you have to do a little work. The closest match for the static ArrayList.ReadOnly
method is the AsReadOnly
instance method of the generic List
class. This makes for a fairly simple substitution.
The static ArrayList.Repeat
method has no direct equivalent in the generic List
class. So instead, you can use the following generic extension method:
public static void Repeat<T>(this List<T> list, T obj, int count) { if (count < 0) { throw (new ArgumentException( "The count parameter must be greater or equal to zero.")); } for (int index = 0; index < count; index++) { list.Add(obj); } }
This generic extension method has three parameters:
- list
Marks this method as an extension method for
List<T>
.- obj
The object that will be added to the generic
List
object a specified number of times.- count
The number of times to add the object contained in
obj
to the genericList
object.
Since the Clone
method is also missing from the generic List
class (due to the fact that this class does not implement the ICloneable
interface), you can instead use the GetRange
method of the generic List
class:
List<int> oldList = new List<int>(); // Populate oldList... List<int> newList = oldList.GetRange(0, oldList.Count);
The GetRange
method performs a shallow copy (similar to the Clone
method of the ArrayList
) of a range of elements in the List
object. In this case, the range of elements includes all elements.
4.4. Replacing the Stack and Queue with Their Generic Counterparts
Problem
You want to enhance the performance of your application as well as make the code easier to work with by replacing all Stack
and Queue
objects with their generic versions. This is imperative when you find that structures or other value types are being stored in these data structures, resulting in boxing/unboxing operations.
Solution
Replace all occurrences of the System.Collections.Stack
and System.Collection.Queue
objects with the System.Collections.Generic.Stack
and System.Collection.Generic.Queue
objects.
Here is a simple example of using a System.Collections.Queue
object:
public static void UseNonGenericQueue() { // Create a non-generic Queue object. Queue numericQueue = new Queue(); // Populate Queue (causing a boxing operation to occur). numericQueue.Enqueue(1); numericQueue.Enqueue(2); numericQueue.Enqueue(3); // De-populate Queue and display items (causing an unboxing operation to occur) Console.WriteLine(numericQueue.Dequeue()); Console.WriteLine(numericQueue.Dequeue()); Console.WriteLine(numericQueue.Dequeue().ToString()); }
Here is that same code using a System.Collections.Generic.Queue
object:
public static void UseGenericQueue() { // Create a generic Queue object. Queue<int> numericQueue = new Queue<int>(); // Populate Queue. numericQueue.Enqueue(1); numericQueue.Enqueue(2); numericQueue.Enqueue(3); // De-populate Queue and display items. Console.WriteLine(numericQueue.Dequeue()); Console.WriteLine(numericQueue.Dequeue()); Console.WriteLine(numericQueue.Dequeue()); }
Here is a simple example of using a System.Collections.Stack
object:
public static void UseNonGenericStack() { // Create a non-generic Stack object. Stack numericStack = new Stack(); // Populate Stack (causing a boxing operation to occur). numericStack.Push(1); numericStack.Push(2); numericStack.Push(3); // De-populate Stack and display items (causing an unboxing operation to occur). Console.WriteLine(numericStack.Pop().ToString()); Console.WriteLine(numericStack.Pop().ToString()); Console.WriteLine(numericStack.Pop().ToString()); }
Here is that same code using a System.Collections.Generic.Stack
object:
public static void UseGenericStack() { // Create a generic Stack object. Stack<int> numericStack = new Stack<int>(); // Populate Stack. numericStack.Push(1); numericStack.Push(2); numericStack.Push(3); // De-populate Stack and display items. Console.WriteLine(numericStack.Pop().ToString()); Console.WriteLine(numericStack.Pop().ToString()); Console.WriteLine(numericStack.Pop().ToString()); }
Discussion
On the surface, the generic and nongeneric Queue
and Stack
classes seem similar enough. However, it is a very different story underneath the surface. The basic use of the generic Queue
and Stack
objects are the same as with their nongeneric counter-parts, except for the syntax used to instantiate the objects. The generic form requires a type argument in order to create the type. The type argument in this example is an int. This type argument indicates that this Queue
or Stack
object will be able to contain only integer types, as well as any type that implicitly converts to an integer, such as a short:
short s = 300; numericQueue.Enqueue(s); // OK, because of the implicit conversion
However, a type that cannot be implicitly converted to an integer, such as a double
, will cause a compile-time error:
double d = 300; numericQueue.Enqueue(d); // Error, no implicit conversion available numericQueue.Enqueue((int)d); // OK, because of the explicit cast
The nongeneric form does not require this type argument, because the nongeneric Queue
and Stack
objects are allowed to contain any item as an element because all items are convertible to type Object
.
When choosing between a generic and nongeneric Queue
or Stack
, you need to decide whether you wish to use a generic Queue
or Stack
object or a nongeneric Queue
or Stack
object. Choosing the generic Queue
or Stack
class over its nongeneric form gives you many benefits, including:
- Type-safety
Each element contained in the data structure is typed to one specific type. This means no more casting of objects when they are added to or removed from the data structure. You cannot store multiple disparate types within a single data structure; you always know what type is stored within the data structure. Type checking is done at compile time rather than runtime. This boils down to writing less code, achieving better performance, and making fewer errors.
- Shortened development time
To make a type-safe data structure without using generics means having to sub-class the
System.Collections.Queue
orSystem.Collections.Stack
class in order to create your own. This is time-consuming and error-prone.- Performance
The generic
Queue
orStack
does not require a cast that could fail to occur when adding and removing elements from it. In addition, no boxing operation occurs when adding a value type to theQueue
orStack
. Likewise, in almost all cases, no unboxing operation occurs when removing a value type from theQueue
orStack
.- Easier-to-read code
Your code base will be much smaller because you will not have to subclass the nongeneric
Queue
orStack
class to create your own strongly typed class. In addition, the type-safety features of generic code will allow you to better understand what the purpose of theQueue
orStack
class is in your code.
The following class members are implemented in the nongeneric Queue
and Stack
classes but not in their generic counterparts:
Clone method IsSynchronized property SyncRoot property Synchronized method
The addition of the Clone
method on the nongeneric Queue
and Stack
classes is due to the ICloneable
interface being implemented only on the nongeneric Queue
and Stack
classes. However, all other interfaces implemented by the generic and nongeneric Queue
and Stack
classes are identical.
One way around the missing Clone method in the generic Queue
and Stack
classes is to use the constructor that accepts an IEnumerable<T>
type. Since this is one of the interfaces that the Queue
and Stack
classes implement, it is easy to write. For the Queue
object, the code is as follows:
public static void CloneQueue() { // Create a generic Queue object. Queue<int> numericQueue = new Queue<int>(); // Populate Queue. numericQueue.Enqueue(1); numericQueue.Enqueue(2); numericQueue.Enqueue(3); // Create a clone of the numericQueue. Queue<int> clonedNumericQueue = new Queue<int>(numericQueue); // This does a simple peek at the values, not a dequeue. foreach (int i in clonedNumericQueue) { Console.WriteLine("foreach: " + i.ToString()); } // De-populate Queue and display items. Console.WriteLine(clonedNumericQueue.Dequeue().ToString()); Console.WriteLine(clonedNumericQueue.Dequeue().ToString()); Console.WriteLine(clonedNumericQueue.Dequeue().ToString()); }
The output for this method is shown here:
foreach: 1 foreach: 2 foreach: 3 1 2 3
For the Stack
object, the code is as follows:
public static void CloneStack() { // Create a generic Stack object. Stack<int> numericStack = new Stack<int>(); // Populate Stack. numericStack.Push(1); numericStack.Push(2); numericStack.Push(3); // Clone the numericStack object. Stack<int> clonedNumericStack = new Stack<int>(numericStack); // This does a simple peek at the values, not a pop. foreach (int i in clonedNumericStack) { Console.WriteLine("foreach: " + i.ToString()); } // De-populate Stack and display items. Console.WriteLine(clonedNumericStack.Pop().ToString()); Console.WriteLine(clonedNumericStack.Pop().ToString()); Console.WriteLine(clonedNumericStack.Pop().ToString()); }
The output for this method is shown here:
foreach: 1 foreach: 2 foreach: 3 1 2 3
This constructor creates a new instance of the Queue
or Stack
class containing the elements copied from the IEnumerable<T>
type.
4.5. Using a Linked List
Solution
Use the generic LinkedList<T>
class. The following method creates a LinkedList<T>
class, adds nodes to this linked list object, and then uses several methods to obtain information from nodes within the linked list:
public static void UseLinkedList() { Console.WriteLine("\r\n\r\n"); // Create TodoItem objects to add to the linked list TodoItem i1 = new TodoItem() { Name = "paint door", Comment = "Should be done third" }; TodoItem i2 = new TodoItem() { Name = "buy door", Comment = "Should be done first" }; TodoItem i3 = new TodoItem() { Name = "assemble door", Comment = "Should be done second" }; TodoItem i4 = new TodoItem() { Name = "hang door", Comment = "Should be done last" }; // Create a new LinkedList object LinkedList<TodoItem> todoList = new LinkedList<TodoItem>(); // Add the items todoList.AddFirst(i1); todoList.AddFirst(i2); todoList.AddBefore(todoList.Find(i1), i3); todoList.AddAfter(todoList.Find(i1), i4); // Display all items foreach (TodoItem tdi in todoList) { Console.WriteLine(tdi.Name + " : " + tdi.Comment); } // Display information from the first node in the linked list Console.WriteLine("todoList.First.Value.Name == " + todoList.First.Value.Name); // Display information from the second node in the linked list Console.WriteLine("todoList.First.Next.Value.Name == " + todoList.First.Next.Value.Name); // Display information from the next to last node in the linked list Console.WriteLine("todoList.Last.Previous.Value.Name == " + todoList.Last.Previous.Value.Name); }
The output for this method is shown here:
buy door : Should be done first assemble door : Should be done second paint door : Should be done third hang door : Should be done last todoList.First.Value.Name == buy door todoList.First.Next.Value.Name == assemble door todoList.Last.Previous.Value.Name == paint door
This is the TodoItem
class, which is a simple container of two string properties Name
and Comment
. The properties use the new Automatically Implemented Properties feature in C# 3.0 that allows you to declare properties, and the definition of the backing fields is generated automatically:
/// <summary> /// Todo list item /// </summary> public class TodoItem { /// <summary> /// Name of the item /// </summary> public string Name { get; set; } /// <summary> /// Comment for the item /// </summary> public string Comment { get; set; } }
Discussion
The LinkedList<T>
class in the .NET Framework is a doubly linked list. This is because each node in the linked list contains a pointer to both the previous node and the next node in the linked list. Figure 4-1 shows what a doubly linked list looks like diagrammed on paper. Each node in this diagram represents a single LinkedListNode<T>
object.
Notice that each node (i.e., the square boxes) contains a reference to the next node (i.e., the arrows pointing to the right) and a pointer to the previous node (i.e., the arrows pointing to the left) in the linked list. In contrast, a singly linked list contains only pointers to the next node in the list. There is no pointer to the previous node.
In the LinkedList<T>
class, the previous node is always accessed through the Previous
property, and the next node is always accessed through the Next
property. The first node’s Previous
property in the linked list always returns a null
value. Likewise, the last node’s Next
property in the linked list always returns a null
value.
Each node (represented by the boxes in Figure 4-1) in the linked list is actually a generic LinkedListNode <T>
object. So a LinkedList<T>
object is actually a collection of LinkedListNode <T>
objects. Each of these LinkedListNode <T>
objects contains properties to access the next and previous LinkedListNode <T>
objects, as well as the object contained within it. The object contained in the LinkedListNode <T>
object is accessed through the Value
property. In addition to these properties, a LinkedListNode <T>
object also contains a property called List
, which allows access to the containing LinkedList<T>
object.
Items to be aware of with List<T>
and LinkedList<T>
:
Adding and removing nodes within a
List<T>
is, in general, faster than the same operation using aLinkedList<T>
class.A
List<T>
stores its data essentially in one big array on the managed heap, whereas theLinkedList<T>
can potentially store its nodes all over the managed heap. This forces the garbage collector to work that much harder to manageLinkedList<T>
node objects on the managed heap.Note that the
List<T>.Insert*
methods can be slower than adding a node anywhere within aLinkedList<T>
using one of itsAdd*
methods. However, this is dependent on where the object is inserted into theList<T>
. AnInsert
method must shift all the elements within theList<T>
object at the point where the new element is inserted up by one position. If the new element is inserted at or near the end of theList<T>
, the overhead of shifting the existing elements is negligible compared to the garbage collector overhead of managing theLinkedList<T>
nodes objects. Another area where theList<T>
can outperform theLinkedList<T>
is when you’re doing an indexed access. With theList<T>
, you can use the indexer to do an indexed lookup of the element at the specified position. However, with aLinkedList<T>
class, you do not have that luxury. With aLinkedList<T>
class, you must navigate theLinkedListNode <T>
objects using thePrevious
andNext
properties on eachLinkedListNode <T>
, running through the list until you find the one at the specified position.A
List<T>
class also has performance benefits over aLinkedList<T>
class when searching for an element or node. TheList<T>
. BinarySearch method is faster at finding elements within aList<T>
object than its comparable methods within theLinkedList<T>
class, namely theContains
,Find
, andFindLast
methods.
Table 4-2 shows the comparison between List<T>
and LinkedList<T>
.
4.6. Creating a Value Type That Can Be Initialized to Null
Problem
You have a variable that is a numeric type, which will hold a numeric value obtained from a database. The database may return this value as a null
. You need a simple, clean way to store this numeric value, even if it is returned as a null
.
Solution
Use a nullable value type. There are two ways of creating a nullable value type. The first way is to use the ? type modifier:
int? myDBInt = null;
The second way is to use the Nullable<T>
generic type:
Nullable<int> myDBInt = new Nullable<int>();
Discussion
Both of the following statements are equivalent:
int? myDBInt = null; Nullable<int> myDBInt = new Nullable<int>();
In both cases, myDBInt
is a nullable type and is initialized to null
.
A nullable type implements the INullableValue
interface, which has two read-only property members, HasValue
and Value
. The HasValue
property returns false
if the nullable value is set to null
; otherwise, it returns true. If HasValue
returns true
, you can access the Value
property, which contains the currently stored value. If HasValue
returns false
and you attempt to read the Value
property, you will get an InvalidOperationException
thrown. This is because the Value
property is undefined at this point. Below is an example of a test of nullable value using the HasValue
property value:
if (myDBInt.HasValue) Console.WriteLine("Has a value: " + myDBInt.Value); else Console.WriteLine("Does not have a value (NULL)");
In addition, one can simply compare the value to null
, as shown below:
if (myDBInt != null) Console.WriteLine("Has a value: " + myDBInt.Value); else Console.WriteLine("Does not have a value (NULL)");
Either method is acceptable.
When casting a nullable value to a non-nullable value, the cast operates as it would normally, except when the nullable type is set to null
. In this case, an InvalidOperationException
is thrown. When casting a non-nullable value to a nullable value, the cast operates as it would normally. No InvalidOperationException
will be thrown, as the non-nullable value can never be null
.
The tricky thing to watch out for with nullable types is when comparisons are performed. For example, if the following code is executed:
if (myTempDBInt < 100) Console.WriteLine("myTempDBInt < 100"); else Console.WriteLine("myTempDBInt >= 100");
The text "myTempDBInt>=100"
is displayed, which is obviously incorrect if the value of myTempDBInt
is null
. To fix this code, you have to check if myTempDBInt
is null.Ifit is not, you can execute the if statement in the previous code block:
if (myTempDBInt != null) { if (myTempDBInt < 100) Console.WriteLine("myTempDBInt < 100"); else Console.WriteLine("myTempDBInt >= 100"); } else { // Handle the null here. }
Another interesting thing about nullable types is that you can use them in expressions similar to normal numeric types, for example:
int? DBInt = 10; int Value = 2; int? Result = DBInt + Value; // Result == 12
The result of using a nullable value in most operators is a null
if any nullable value is null
.
However, if none of the nullable values is null
, the operation is evaluated as it normally would be. If DBInt
, for example, were set to null
, the value placed in Result
would also be null
.
See Also
The “Nullable<T> Generic Class” and “Using Nullable Types” topics in the MSDN documentation.
4.7. Reversing the Contents of a Sorted List
Problem
You want to be able to reverse the contents of a sorted list of items while also maintaining the ability to access them in both array and list styles like SortedList
and the generic SortedList<T>
classes provide. Neither SortedList
nor SortedList<T>
provides a direct way to accomplish this without reloading the list.
Solution
Use LINQ to Objects to query the SortedList<T>
and apply a descending order to the information in the list. After instantiating a SortedList<TKey, TValue>
, the key of which is an int
and the value of which is a string
, a series of unordered numbers and their text representations are inserted into the list. Those items are then displayed:
SortedList<int, string> data = new SortedList<int, string>(); data.Add(2, "two"); data.Add(5, "five"); data.Add(3, "three"); data.Add(1, "one"); foreach (KeyValuePair<int, string> kvp in data) { Debug.WriteLine("\t" + kvp.Key + "\t" + kvp.Value); }
The output for the list is shown sorted in ascending order (the default):
1 one 2 two 3 three 5 five
Now the sort order is reversed by creating a query using LINQ to Objects and setting the orderby
clause to descending
. The results are then displayed from the query result set:
// query ordering by descending var query = from d in data orderby d.Key descending select d; foreach (KeyValuePair<int, string> kvp in query) { Debug.WriteLine("\t" + kvp.Key + "\t" + kvp.Value); }
This time the output is in descending order:
5 five 3 three 2 two 1 one
When a new item is added to the list, it is added in the ascending sort order, but by querying again after adding all of the items, you keep the ordering of the list intact:
data.Add(4, "four"); // requery ordering by descending query = from d in data orderby d.Key descending select d; foreach (KeyValuePair<int, string> kvp in query) { Debug.WriteLine("\t" + kvp.Key + "\t" + kvp.Value); } // Just go against the original list for ascending foreach (KeyValuePair<int, string> kvp in data) { Debug.WriteLine("\t" + kvp.Key + "\t" + kvp.Value); }
It can be seen that the output has both descending and ascending orders with the new item:
5 five 4 four 3 three 2 two 1 one 1 one 2 two 3 three 4 four 5 five
Discussion
A SortedList
blends array and list syntax to allow for accessing the data in either format, which can be a handy thing to do. The data is accessible as key/value pairs or directly by index and will not allow duplicate keys to be added. In addition, values that are reference or nullable types can be null
, but keys cannot. The items can be iterated using a foreach
loop, with KeyValuePair
being the type returned. While accessing elements of the SortedList<T>
, they may only be read from. The usual iterator syntax prohibits updating or deleting elements of the list while reading, as it will invalidate the iterator.
The orderby
clause in the query causes the result set of the query to be ordered either in ascending
(the default) or descending
order. This sorting is accomplished through use of the default comparer for the element type, so it can be affected by overriding the Equals
method for elements that are custom classes. Multiple keys can be specified for the orderby
clause, which has the effect of nesting the sort order such as sorting by “last name” and then “first name.”
See Also
The “SortedList,” “Generic KeyValuePair Structure,” and “Generic SortedList” topics in the MSDN documentation.
4.8. Making Read-Only Collections the Generic Way
Problem
You have a collection of information that you want to expose from your class, but you don’t want any users modifying the collection.
Solution
Use the ReadOnlyCollection<T>
wrapper to easily support collection classes that cannot be modified. For example, a Lottery
class that contained the winning lottery numbers should make the winning numbers accessible but not allow them to be changed:
public class Lottery { // make a list List<int> _numbers = null; public Lottery() { // pick the winning numbers _numbers = new List<int>(5) { 17, 21, 32, 44, 58 }; } public ReadOnlyCollection<int> Results { // return a wrapped copy of the results get { return new ReadOnlyCollection<int>(_numbers);} } }
Lottery has a List<int>
of winning numbers that it fills in the constructor. The interesting part is that it also exposes a property called Results
, which returns a ReadOnlyCollection
typed as <int>
for seeing the winning numbers. Internally, a new ReadOnlyCollection
wrapper is created to hold the List<int>
that has the numbers in it, and then this instance is returned for use by the user.
If users then attempt to set a value on the collection, they get a compile error:
Lottery tryYourLuck = new Lottery(); // Print out the results. for (int i = 0; i < tryYourLuck.Results.Count; i++) { Console.WriteLine("Lottery Number " + i + " is " + tryYourLuck.Results[i]); } // Change it so we win! tryYourLuck.Results[0]=29; //The above line gives // Error 26 // Property or indexer // 'System.Collections.ObjectModel.ReadOnlyCollection<int>.this[int]' // cannot be assigned to -- it is read only
Discussion
The main advantage ReadOnlyCollection
provides is the flexibility to use it with any collection that supports IList
or IList<T>
as an interface. ReadOnlyCollection
can be used to wrap a regular array like this:
int[] items = {0, 1, 2 }; ReadOnlyCollection<int> readOnlyItems = new ReadOnlyCollection<int>(items);
This provides a way to standardize the read-only properties on classes to make it easier for consumers of the class to recognize which properties are read-only simply by the return type.
See Also
The “ReadOnlyCollection” topic in the MSDN documentation.
4.9. Replacing the Hashtable with Its Generic Counterpart
Problem
You want to enhance the performance of your application as well as make the code easier to work with by replacing all Hashtable
objects with the generic version.
Solution
Replace all occurrences of the System.Collections.Hashtable
class with the type-safe generic System.Collections.Generic.Dictionary
class.
Here is a simple example of using a System.Collections.Hashtable
object:
public static void UseNonGenericHashtable() { Console.WriteLine("\r\nUseNonGenericHashtable"); // Create and populate a Hashtable Hashtable numbers = new Hashtable() { {1, "one"},"one"}, // Causes a boxing operation to occur for the key {2, "two"} }; // Causes a boxing operation to occur for the key // Display all key/value pairs in the Hashtable // Causes an unboxing operation to occur on each iteration for the key foreach (DictionaryEntry de in numbers) { Console.WriteLine("Key: " + de.Key + "\tValue: " + de.Value); } Console.WriteLine(numbers.IsReadOnly); Console.WriteLine(numbers.IsFixedSize); Console.WriteLine(numbers.IsSynchronized); Console.WriteLine(numbers.SyncRoot); numbers.Clear(); }
Here is that same code using a System.Collections.Generic.Dictionary<T, U>
object:
public static void UseGenericDictionary() { Console.WriteLine("\r\nUseGenericDictionary"); // Create and populate a Dictionary Dictionary<int, string> numbers = new Dictionary<int, string>() { { 1, "one" }, { 2, "two" } }; // Display all key/value pairs in the Dictionary foreach (KeyValuePair<int, string> kvp in numbers) { Console.WriteLine("Key: " + kvp.Key + "\tValue: " + kvp.Value); } Console.WriteLine(((IDictionary)numbers).IsReadOnly); Console.WriteLine(((IDictionary)numbers).IsFixedSize); Console.WriteLine(((IDictionary)numbers).IsSynchronized); Console.WriteLine(((IDictionary)numbers).SyncRoot); numbers.Clear(); }
Discussion
For simple implementations of the Hashtable
in your application, this substitution should be quite easy. However, there are some things to watch out for. For example, the generic Dictionary
class does not implement the ICloneable
interface, while the Hashtable
class does.
Table 4-3 shows the equivalent members that are implemented in both classes.
|
|
N/A |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Use overloaded constructor, which accepts an |
|
|
|
|
|
|
|
|
|
|
|
|
N/A |
|
In several cases within Table 4-3, there is not a one-to-one correlation between the members of a Hashtable
and the members of the generic Dictionary
class. Starting with the properties, notice that only the Count
, Keys
, Values
, and Item
properties are present in both classes. To make up for the missing properties in the Dictionary
class, you can perform a cast to an IDictionary
. The following code shows how to use these casts to get at the missing properties:
Dictionary<int, string> numbers = new Dictionary<int, string>(); Console.WriteLine(((IDictionary)numbers).IsReadOnly); Console.WriteLine(((IDictionary)numbers).IsFixedSize); Console.WriteLine(((IDictionary)numbers).IsSynchronized); Console.WriteLine(((IDictionary)numbers).SyncRoot);
Note that due to the absence of code to be able to return a synchronized version of a generic Dictionary
, the IsSynchronized
property will always return false
. The SyncRoot
property will always return the same object on which it is called. Essentially, this property returns the this
pointer. Microsoft has decided to remove the ability to create a synchronous wrapper from any of the generic collection classes.
Instead, they recommend using the lock
keyword to lock the entire collection or another type of synchronization object that suits your needs.
Since the Clone
method is also missing from the generic Dictionary
class (due to the fact that this class does not implement the ICloneable
interface), you can instead use the overloaded constructor, which accepts an IDictionary<T, U>
type:
// Create and populate a Dictionary Dictionary<int, string> numbers = new Dictionary<int, string>() { { 1, "one" }, { 2, "two" } }; // Display all key/value pairs in the original Dictionary. foreach (KeyValuePair<int, string> kvp in numbers) { Console.WriteLine("Original Key: " + kvp.Key + "\tValue: " + kvp.Value); } // Clone the Dictionary object. Dictionary<int, string> clonedNumbers = new Dictionary<int, string>(numbers); // Display all key/value pairs in the cloned Dictionary. foreach (KeyValuePair<int, string> kvp in numbers) { Console.WriteLine("Cloned Key: " + kvp.Key + "\tValue: " + kvp.Value); }
There are two more methods that are missing from the Dictionary
class, the Contains
and CopyTo
methods. The Contains
method is easy to reproduce in the Dictionary
class. In the Hashtable
class, the Contains
method and the ContainsKey
method both exhibit the same behavior; therefore, you can simply use the ContainsKey
method of the Dictionary
class to simulate the Contains
method of the Hashtable
class:
// Create and populate a Dictionary Dictionary<int, string> numbers = new Dictionary<int, string>() { { 1, "one" }, { 2, "two" } }; Console.WriteLine("numbers.ContainsKey(1) == " + numbers.ContainsKey(1)); Console.WriteLine("numbers.ContainsKey(3) == " + numbers.ContainsKey(3));
The CopyTo
method is also easy to simulate in the Dictionary
class, but it involves a little more work:
// Create and populate a Dictionary Dictionary<int, string> numbers = new Dictionary<int, string>() { { 1, "one" }, { 2, "two" } }; // Display all key/value pairs in the Dictionary. foreach (KeyValuePair<int, string> kvp in numbers) { Console.WriteLine("Key: " + kvp.Key + "\tValue: " + kvp.Value); } // Create object array to hold copied information from Dictionary object. KeyValuePair<int, string>[] objs = new KeyValuePair<int, string>[numbers.Count]; // Calling CopyTo on a Dictionary // Copies all KeyValuePair objects in Dictionary object to objs[] ((IDictionary)numbers).CopyTo(objs, 0); // Display all key/value pairs in the objs[]. foreach (KeyValuePair<int, string> kvp in objs) { Console.WriteLine("Key: " + kvp.Key + "\tValue: " + kvp.Value); }
Calling CopyTo
on the Dictionary
object involves setting up an array of KeyValuePair<T, U>
objects, which will end up holding all the KeyValuePair<T, U>
objects within the Dictionary
object after the CopyTo
method is called. Next, the numbers Dictionary
object is cast to an IDictionary
type so that the CopyTo
method may be called. Once the CopyTo
method is called, the objs
array will contain copies of all the KeyValuePair<T, U>
objects that are in the original numbers
object. Note that iteration of the objs
array, using a foreach
loop, is done in the same fashion as with the numbers
object.
4.10. Using foreach with Generic Dictionary Types
Problem
You need to enumerate the elements within a type that implements System.Collections.Generic.IDictionary
, such as System.Collections.Generic.Dictionary
or System.Collections.Generic.SortedList
.
Solution
The simplest way is to use the KeyValuePair
structure in a foreach
loop, as shown here:
// Create a Dictionary object and populate it Dictionary<int, string> myStringDict = new Dictionary<int, string>() { { 1, "Foo" }, { 2, "Bar" }, { 3, "Baz" } }; // Enumerate and display all key and value pairs. foreach (KeyValuePair<int, string> kvp in myStringDict) { Console.WriteLine("key " + kvp.Key); Console.WriteLine("Value " + kvp.Value); }
Discussion
The nongeneric System.Collections.Hashtable
(the counterpart to the System.Collections.Generic.Dictionary
class), System.Collections.CollectionBase
, and System.Collections.SortedList
classes support foreach
using the DictionaryEntry
type, as shown here:
Hashtable myHashtable = new Hashtable() { { 1, "Foo" }, { 2, "Bar" }, { 3, "Baz" } }; foreach (DictionaryEntry de in myHashtable) { Console.WriteLine("key " + de.Key); Console.WriteLine("Value " + de.Value); Console.WriteLine("kvp " + de.ToString()); }
However, the Dictionary
object supports the KeyValuePair<T, U>
type when using a foreach
loop. This is due to the fact that the GetEnumerator
method returns an IEnumerator
, which in turn returns KeyValuePair<T, U>
types, not DictionaryEntry
types.
The KeyValuePair<T, U>
type is well suited to be used when enumerating the generic Dictionary
class with a foreach
loop. The DictionaryEntry
object contains key and value pairs as objects, whereas the KeyValuePair<T, U>
type contains key and value pairs as their original types, defined when creating the Dictionary
object. This boosts performance and can reduce the amount of code you have to write, as you do not have to cast the key and value pairs to their original types.
See Also
The “System.Collections.Generic.Dictionary Class,” “System.Collections.Generic. SortedList Class,” and “System.Collections.Generic.KeyValuePair Structure” topics in the MSDN documentation.
4.11. Constraining Type Arguments
Problem
Your generic type needs to be created with a type argument that must support the members of a particular interface such as the IDisposable
interface.
Solution
Use constraints to force the type arguments of a generic type to be of a type that implements one or more particular interfaces:
public class DisposableList<T> : IList<T>
where T : class, IDisposable
{
private List<T> _items = new List<T>();
// Private method that will dispose of items in the list
private void Delete(T item)
{
item.Dispose();
}
// IList<T> Members
public int IndexOf(T item)
{
return (_items.IndexOf(item));
}
public void Insert(int index, T item)
{
_items.Insert(index, item);
}
public T this[int index]
}
get {return (_items[index]);}
set {_items[index] = value;}
}
public void RemoveAt(int index)
}
Delete(this[index]);
_items.RemoveAt(index);
}
// ICollection<T> Members
public void Add(T item)
{
_items.Add(item);
}
public bool Contains(T item)
{
return (_items.Contains(item));
}
public void CopyTo(T[] array, int arrayIndex)
{
_items.CopyTo(array, arrayIndex);
}
public int Count
{
get {return (_items.Count);}
}
public bool IsReadOnly
{
get {return (false);}
}
// IEnumerable<T> Members
public IEnumerator<T> GetEnumerator()
{
return (_items.GetEnumerator());
}
// IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return (_items.GetEnumerator());
}
// Other members
public void Clear()
{
for (int index = 0; index < _items.Count; index++)
{
Delete(_items[index]);
}
_items.Clear();
}
public bool Remove(T item)
{
int index = _items.IndexOf(item);
if (index >= 0)
{
Delete(_items[index]);
_items.RemoveAt(index);
return (true);
}
else
{
return (false);
}
}
}
This DisposableList
class allows only an object that implements IDisposable
to be passed in as a type argument to this class. The reason for this is that whenever an object is removed from a DisposableList
object, the Dispose
method is always called on that object. This allows you to transparently handle the management of any object stored within this DisposableList
object.
The following code exercises a DisposableList
object:
public static void TestDisposableListCls() { DisposableList<StreamReader> dl = new DisposableList<StreamReader>(); // Create a few test objects. StreamReader tr1 = new StreamReader("c:\\boot.ini"); StreamReader tr2 = new StreamReader("c:\\autoexec.bat"); StreamReader tr3 = new StreamReader("c:\\config.sys"); // Add the test object to the DisposableList. dl.Add(tr1); dl.Insert(0, tr2); dl.Add(tr3); foreach(StreamReader sr in dl) { Console.WriteLine("sr.ReadLine() == " + sr.ReadLine()); } // Call Dispose before any of the disposable objects are // removed from the DisposableList. dl.RemoveAt(0); dl.Remove(tr1); dl.Clear(); }
Discussion
The where
keyword is used to constrain a type parameter to accept only arguments that satisfy the given constraint. For example, the DisposableList
has the constraint that any type argument T
must implement the IDisposable
interface:
public class DisposableList<T> : IList<T>
where T : IDisposable
This means that the following code will compile successfully:
DisposableList<StreamReader> dl = new DisposableList<StreamReader>();
but the following code will not:
DisposableList<string> dl = new DisposableList<string>();
This is because the string
type does not implement the IDisposable
interface, and the StreamReader
type does.
Other constraints on the type argument are allowed, in addition to requiring one or more specific interfaces to be implemented. You can force a type argument to be inherited from a specific base class, such as the TextReader
class:
public class DisposableList<T> : IList<T>
where T : System.IO.TextReader
, IDisposable
You can also determine if the type argument is narrowed down to only value types or only reference types. The following class declaration is constrained to using only value types:
public class DisposableList<T> : IList<T>
where T : struct
This class declaration is constrained to only reference types:
public class DisposableList<T> : IList<T>
where T : class
In addition, you can also require any type argument to implement a public default constructor:
public class DisposableList<T> : IList<T>where T
: IDisposable,new()
Using constraints allows you to write generic types that accept a narrower set of available type arguments. If the IDisposable
constraint is omitted in the Solution for this recipe, a compile-time error will occur. This is because not all of the types that can be used as the type argument for the DisposableList
class will implement the IDisposable
interface. If you skip this compile-time check, a DisposableList
object may contain objects that do not have a public no-argument Dispose
method. In this case, a runtime exception will occur. Generics and constraints in particular force strict type checking of the class-type arguments and allow you to catch these problems at compile time rather than at runtime.
See Also
The “where Keyword” topic in the MSDN documentation.
4.12. Initializing Generic Variables to Their Default Values
Problem
You have a generic class that contains a variable of the same type as the type parameter defined by the class itself. Upon construction of your generic object, you want that variable to be initialized to its default value.
Solution
Simply use the default
keyword to initialize that variable to its default value:
public class DefaultValueExample<T> {T data = default(T);
public bool IsDefaultData() {T temp = default(T);
if (temp.Equals(data)) { return (true); } else { return (false); } } public void SetData(T val) { data = val; } }
The code to use this class is shown here:
public static void ShowSettingFieldsToDefaults() { DefaultValueExample<int> dv = new DefaultValueExample<int>(); // Check if the data is set to its default value; true is returned. bool isDefault = dv.IsDefaultData(); Console.WriteLine("Initial data: " + isDefault); // Set data. dv.SetData(100); // Check again, this time a false is returned. isDefault = dv.IsDefaultData(); Console.WriteLine("Set data: " + isDefault); }
The first call to IsDefaultData
returns true
, while the second returns false
. The output is shown here:
Initial data: True Set data: False
Discussion
When initializing a variable of the same type parameter as the generic class, you cannot just set that variable to null
. What if the type parameter is a value type such as an int
or char
? This will not work because value types cannot be null
. You may be thinking that a nullable
type such as long
? or Nullable<long>
can be set to null
(see Recipe 4.6 for more on nullable types). However, the compiler has no way of knowing what type argument the user will use to construct the type.
The default
keyword allows you to tell the compiler that at compile time the default value of this variable should be used. If the type argument supplied is a numeric value (e.g., int, long, decimal
), then the default value is zero. If the type argument supplied is a reference type, then the default value is null
. If the type argument supplied is a struct
, then the default value of the struct
is determined by initializing each member field to its default value.
See Also
Recipe 4.6, and the “default Keyword in Generic Code” topic in the MSDN documentation.
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