Preprocessor Directives
Preprocessor directives supply the compiler with additional information about regions of code. The most common preprocessor directives are the conditional directives, which provide a way to include or exclude regions of code from compilation. For example:
#define DEBUG
class MyClass { int x; void Foo() {# if DEBUG
Console.WriteLine("Testing: x = {0}", x);# endif
}
... }
In this class, the statement in Foo
is compiled as
conditionally dependent upon the presence of the DEBUG
symbol. If we remove the DEBUG
symbol, the statement is
not compiled. Preprocessor symbols can be defined within a source file (as we have done),
and they can be passed to the compiler with the /define
:
symbol command-line option.
With the #if
and #elif
directives, you can use the ||, &&, and
! operators to perform or, and, and not operations
on multiple symbols. The following directive instructs the compiler to include the code that
follows if the TESTMODE
symbol is defined and the
DEBUG
symbol is not defined:
#if TESTMODE && !DEBUG ...
Bear in mind, however, that you’re not building an ordinary C# expression, and the symbols upon which you operate have absolutely no connection to variables—static or otherwise.
The #error
and #warning
symbols prevent accidental misuse of conditional directives by making
the compiler generate a warning or error given an undesirable set of compilation
symbols.
Table 1-15 lists all preprocessor directives and their actions.
Table 1-15. Preprocessor directives ...
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