September 2019
Intermediate to advanced
792 pages
19h 42m
English
Hardin once said, “To succeed, planning alone is insufficient. One must improvise as well.” I’ll improvise.—Isaac Asimov, Foundation

As discussed in Chapter 1, a type declares how an object will be interpreted and used by the compiler. Every object in a C++ program has a type. This chapter begins with a thorough discussion of fundamental types and then introduces user-defined types. Along the way, you’ll learn about several control flow structures.
Fundamental types are the most basic types of object and include integer, floating-point, character, Boolean, byte, size_t, and void. Some refer to fundamental types as primitive ...
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