October 2019
Beginner
655 pages
12h 5m
English
In this chapter we’ll make our own 2D arcade games, putting together what we’ve got so far for a time-wasting experience to make others goof off so we can shine. Or something like that. The new things we need are better mouse and keyboard interaction, and collisions of objects.
We already can wait on a mouse click and get its coordinates…but arcade games wait for no man.