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C++ for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners
book

C++ for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners

by Will Briggs
October 2019
Beginner
655 pages
12h 5m
English
Apress
Content preview from C++ for Lazy Programmers: Quick, Easy, and Fun C++ for Beginners
© Will Briggs 2019
W. BriggsC++ for Lazy Programmershttps://doi.org/10.1007/978-1-4842-5187-4_12

12. Making an Arcade Game: Input, Collisions, and Putting It All Together

Will Briggs1 
(1)
Lynchburg, VA, USA
 

In this chapter we’ll make our own 2D arcade games, putting together what we’ve got so far for a time-wasting experience to make others goof off so we can shine. Or something like that. The new things we need are better mouse and keyboard interaction, and collisions of objects.

Determining input states

Mouse

We already can wait on a mouse click and get its coordinates…but arcade games wait for no man.

Suppose we want our weapon to fire continuously if a mouse button is down. We need a way to detect that the button is depressed, without stopping to ...
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Publisher Resources

ISBN: 9781484251874Purchase LinkPublisher Website