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C# Game Programming Cookbook for Unity 3D by Jeff W. Murray

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Chapter 14

Dish: Making the Game Interstellar Paranoids

In 1978, a game came along from a company named Taito that would change the face of video gaming forever. Designer Tomohiro Nishikado said that his inspiration came from Atari’s arcade game, Breakout, and his concept was so advanced that Nishikado, a solo developer, had to develop the necessary hardware himself. He named it Space Monsters, but a superior of his changed the name before it was released, to Space Invaders.

By the end of 1978, Taito had installed over 100,000 arcade machines and grossed over $600 million in Japan alone.* The game was soon a hit right across the world, and now, 35 years on, players still get to enjoy numerous remakes, clones, and arcade-style games that pay ...

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