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C How to Program, Fifth Edition by H. M. Deitel - Deitel & Associates, Inc., P. J. Deitel - Deitel & Associates, Inc.

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Chapter 15. Game Programming with the Allegro C Library

 

One picture is worth ten thousand words.

 
 --Chinese proverb
 

Treat nature in terms of the cylinder, the sphere, the cone, all in perspective.

 
 --Paul Cezanne
 

Nothing ever becomes real till it is experienced—even a proverb is no proverb to you till your life has illustrated it.

 
 --John Keats
<feature><title>Objectives</title>

In this chapter you will learn:

<objective>

How to install the Allegro game programming library to work with your C programs.

</objective>
<objective>

To create games using Allegro.

</objective>
<objective>

To use Allegro to import and display graphics.

</objective>
<objective>

To use the “double buffering” technique to create smooth animations.

</objective>
<objective>

To use ...

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