September 2016
Intermediate to advanced
588 pages
12h 22m
English
In this chapter, we developed a Tetris game. You looked into timing and randomization, as well as a new coordinate system, more advanced drawing, how to catch keyboard events, and how to write text.
In Chapter 4, Working with Shapes and Figures, we will develop a drawing program capable of drawing lines, arrows, rectangles, and ellipses.
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