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Changing the Game: How Video Games Are Transforming the Future of Business
book

Changing the Game: How Video Games Are Transforming the Future of Business

by David Edery, Ethan Mollick
October 2008
Beginner
240 pages
5h 2m
English
Pearson
Content preview from Changing the Game: How Video Games Are Transforming the Future of Business

Chapter 4 Adverworlds, Second Life, and Blurred Reality

According to Plutarch, Alexander the Great wept when he heard the theory that there are infinite worlds. When the king was asked what was wrong, he responded, “There are so many worlds, and I have not yet conquered even one.”1 Virtual worlds may make marketers feel some sympathy for Alexander—amazed by the rapid proliferation of these worlds, and confused by how to conquer even one.

Throughout the course of this book, we have already discussed several virtual worlds—Habbo Hotel, World of Warcraft, and Second Life for starters. While they represent just one portion of the video game industry, virtual worlds are unique in their capability to engage and empower people. Many large businesses ...

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Publisher Resources

ISBN: 9780137151721Purchase book