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Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
book

Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max

by Purushothaman Raju
September 2019
Intermediate to advanced
290 pages
6h 17m
English
Apress
Content preview from Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
© Purushothaman Raju 2019
P. RajuCharacter Rigging and Advanced Animation https://doi.org/10.1007/978-1-4842-5037-2_4

4.  Bones Rigging

Purushothaman Raju1 
(1)
Bangalore, Karnataka, India
 

In the previous chapters, we learned about the principles of animation and animation tools in 3ds Max, and we looked at advanced animation using constraints. In this chapter, we look at creating custom rigs to drive our animation using bones. We will begin by understanding how bones are deployed in 3D and then look at setting up a structure of a human using them. We will then learn to drive a human mesh and skin animation using this rig of bones. Although Chapters 5 and 6 revolve around preset rigs that are shipped with 3ds Max (Bipeds and CAT), this chapter will ...

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Publisher Resources

ISBN: 9781484250372Purchase LinkPublisher Website