September 2019
Intermediate to advanced
290 pages
6h 17m
English
In the previous chapter, we learned how to create a rig from scratch using bones. In this chapter, we look at creating/customizing bipeds and learn how to use them to drive character animation. A preset character model is provided, along in the contents folder and the reference filenames. Feel free to use any custom 3D model you have or download one and follow along. You can use the Autodesk character generator to generate a character or use any other software that generates human characters. We will be looking in-depth at the tools and options available for bipeds in ...