1 Short Projects

 

 

Typical complex projects can take several days to complete. To give you as much practical knowledge as possible and not focus on certain themes, I would like to show you some typical projects in this chapter. Along the way you will become familiar with other modeling tools and techniques not mentioned before.

The projects were chosen to demonstrate a complete production cycle from modeling to texturing and lighting, right up to the final rendering. The first example shows the use of primitives for modeling a flashlight. The second workshop demonstrates the use of the HYPERNURBS object and the realistic creation of a carabiner. The third example goes more in an artistic direction and shows the construction of an antique glass ...

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