Getting the most out of custom materials and C4D internal Shaders

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starting out with materials

creating set selections

stick texture tag

cubic solution

brick shader

Shader central

grass shader

pavement shader

bump channel

displacement channel

planet shaders

danel and tiling shaders

mabel shader

layer shader

shading an interior scene


Starting out with materials

There are many things to consider in the texturing stage of 3D production. The scope of texturing runs from laying out proper UVs to having the 2D material mapped correctly to a 3D mesh, to how the lighting and staging will effect the materials we place ...

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