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Classic Computer Science Problems in Swift
book

Classic Computer Science Problems in Swift

by David Kopec
April 2018
Intermediate to advanced
224 pages
7h
English
Manning Publications
Content preview from Classic Computer Science Problems in Swift

Chapter 4. Graph problems

A graph is an abstract mathematical construct that is used for modeling a real-world problem by dividing the problem into a set of connected nodes. We call each of the nodes a vertex and each of the connections an edge. For instance, a subway map can be thought of as a graph representing a transportation network. Each of the dots represents a station, and each of the lines represents a route between two stations. In graph terminology, we would call the stations “vertices” and the routes “edges.”

Why is this useful? Not only do graphs help us abstractly think about a problem, they also let us apply several well-understood and performant search and optimization techniques. For instance, in the subway example, suppose ...

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