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Cocoa® Programming for Mac® OS X, Fourth Edition
book

Cocoa® Programming for Mac® OS X, Fourth Edition

by Aaron Hillegass, Adam Preble
November 2011
Intermediate to advanced
528 pages
10h 14m
English
Addison-Wesley Professional
Content preview from Cocoa® Programming for Mac® OS X, Fourth Edition

Chapter 35. Cocoa and OpenGL

This chapter is not designed to teach you OpenGL. If you want to learn OpenGL, read The OpenGL Programming Guide. Rather, this chapter is intended to show you how to do drawing with OpenGL in an application that is written using Cocoa. Like all other drawing in Cocoa, OpenGL rendering will be done in a view. Until now, all your views have used an NSGraphicsContext to do drawing with Quartz (via NSImage, NSBezierPath, and NSAttributedString).

NSOpenGLView is an NSView subclass that has an OpenGL drawing context. Just as you needed the focus locked on a view to do drawing with Quartz, so the OpenGL drawing context must be active for any OpenGL drawing commands to have an effect.

Here are some important methods in

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Publisher Resources

ISBN: 9780132902199Purchase book