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Coding4Fun
book

Coding4Fun

by Dan Fernandez, Brian Peek
November 2008
Intermediate to advanced
512 pages
12h 6m
English
O'Reilly Media, Inc.
Content preview from Coding4Fun

Designing the Main Scene

Now that we added all of the actors, let's use them to build the game scene. As we explained earlier, a scene is where you design a game's user interface. Let's examine the parts of the scene designer in Figure 2-16.

Popfly Game Creator scene designer

Figure 2-16. Popfly Game Creator scene designer

  1. Scene list: By default, when you create a Popfly game, it will create the following scenes:

    1. Intro: The splash screen for a game before it starts

    2. Main: The first scene that will load after the intro screen

    3. Won: The scene when you win the game

    4. Lost: The scene when you lose the game

    5. How to Play: The scene where you explain how to play the game

  2. Actor list: This is the list of actors that have been added to the current game. From here, you can click and drag an actor onto the scene designer.

  3. Scene size: This is where you can set the width, height, and zoom of the scene. You should use the zooming tool to zoom in and out of longer scenes.

  4. Snapping: This enables you to easily align actors in a scene horizontally and vertically. You can toggle this off if you want free-form drag-and-drop support of actors.

  5. Viewport: A viewport enables you to visually limit the portion of the scene that is visible at any time. It is represented by the blue square in the scene designer.

  6. Scene Designer: This is the drag-and-drop surface where you add actors.

  7. Actor Scene list: Unlike the actor list, this list represents each instance of ...

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Publisher Resources

ISBN: 9780596155124Errata Page