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Coding4Fun
book

Coding4Fun

by Dan Fernandez, Brian Peek
November 2008
Intermediate to advanced
512 pages
12h 6m
English
O'Reilly Media, Inc.
Content preview from Coding4Fun

Chapter 8. Wiimote-controlled Car

AUTHOR: Brian Peek

DIFFICULTY: Medium

TIME REQUIRED: 5 Hours

COST: $40 for Wii Remote (or free if you own a Nintendo Wii console), $80 for a Phidget Interface Kit, $25 for a R/C car

SOFTWARE: Visual C# 2008 Express, Visual Basic 2008 Express, or any full edition of Visual Studio 2008

HARDWARE: Nintendo Wii Remote, Phidget Interface Kit, R/C car with "digital" inputs, soldering iron, solder, wire

DOWNLOAD: http://www.c4fbook.com/WiimoteCar

Since its North American launch in November 2006, the Nintendo Wii game console's innovative user interface has taken gaming to a new level. With few exceptions, previous gaming consoles only allowed users to control a game via a standard control pad and buttons. The Nintendo Wii lets users control the games with the motion-sensitive Wii Remote, affectionately known as the Wiimote (see Figure 8-1).

Serialization and deserialization during an operation call

Figure 8-1. Serialization and deserialization during an operation call

This project will use the motion-sensitive capabilities of the Wiimote to control a standard remote-controlled car, allowing the driver to steer the car left and right by tilting the Wiimote.

Overview

For those unfamiliar with the Wii remote, it is a hand-held, rectangular device similar in shape to a television remote control. It is included with the Nintendo Wii console, or can be purchased separately for about $40.

This controller contains a ton of hardware ...

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Publisher Resources

ISBN: 9780596155124Errata Page