It’s all about the ones and zeroes.1

Most video game programs start at address zero and increment up.2 So it is with this textbook on music scoring for video games. While most books begin with Chapter 1, this book begins with Chapter 0. Why Chapter 0? Because Chapter 0 designates a point of origin rather than a first step on a subsequent ladder of learning. Chapter 0 is, in effect, ground zero for this topic. It offers no first principles of scoring. It enumerates no specific techniques or strategies. Rather, the purpose of Chapter 0 is to establish a perspective, a vantage point. It offers the reader a subjectively focused lens through which the remainder of the book may be best understood.

This is indicative of the didactic ...

Get Composing Music for Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.