Book description
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.
In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.
- Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
- Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique
- Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation
- Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Dedication
- Preface
- About the Author
- Chapter 1. Introduction
- Chapter 2. Technical Background
- Chapter 3. Interpolating Values
- Chapter 4. Interpolation-Based Animation
- Chapter 5. Kinematic Linkages
- Chapter 6. Motion Capture
- Chapter 7. Physically Based Animation
- Chapter 8. Fluids: Liquids and Gases
- Chapter 9. Modeling and Animating Human Figures
- Chapter 10. Facial Animation
- Chapter 11. Behavioral Animation
- Chapter 12. Special Models for Animation
- APPENDIX A: Rendering Issues
-
APPENDIX B: Background Information and Techniques
- B.1 Vectors and matrices
- B.2 Geometric computations
- B.3 Transformations
- B.4 Denevit and Hartenberg representation for linked appendages
- B.5 Interpolating and approximating curves
- B.6 Randomness
- B.7 Physics primer
- B.8 Numerical integration techniques
- B.9 Optimization
- B.10 Standards for moving pictures
- B.11 Camera calibration
- Index
Product information
- Title: Computer Animation, 3rd Edition
- Author(s):
- Release date: October 2012
- Publisher(s): Morgan Kaufmann
- ISBN: 9780124159730
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