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Computer Games and Technical Communication
book

Computer Games and Technical Communication

by Jennifer deWinter, Ryan M. Moeller
May 2016
Beginner content levelBeginner
334 pages
11h 20m
English
Routledge
Content preview from Computer Games and Technical Communication

Chapter 2Come Out Playing:Computer Games and the Discursive Practices of Gender, Sex, and Sexuality1

Marc Ouellette

Scholars and students of technical communication have a unique opportunity to make an important contribution to the under-examined issues of gender, sex, and (especially) sexuality as they appear in video games. In fact, there are significant confluences between technical communication and gender studies that can be enumerated and elucidated in the process, particularly in terms of agency, performativity, discourse analysis, and the study of technology. In this last instance, the comfort level of technical communicators as users and as producers of technology makes the discipline ideally situated for considerations of LGBTQ-centered ...

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Publisher Resources

ISBN: 9781317162605