Chapter 4
Transformations in 3D, projections, quaternions
4.1 3D vectors and matrices: Dot and vector (cross) products
4.2 Linear transformations – scale, reflection, rotation and shear
4.3 Reflection relative to a plane
4.4 Rotation around an arbitrary vector (direction)
4.6 Translation, affine transformation and homogeneous coordinates
4.9.1 Parallel (orthographic) projection
4.10 Coordinate systems in 3D, translations between different coordinate systems
4.11 Quaternions: Representation of orientation in 3D using quaternions, quaternion interpolation
In order to transform ...
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