Chapter 14
Advanced OpenGL
14.1 Implementation of lighting models
14.1.3 Blinn-Phong lighting model
14.1.5 Normalized Phong and Blinn-Phong models
14.1.6 Oren-Nayar lighting model
14.1.7 Cook-Torrance lighting model
14.1.8 Ashikhmin-Shirley lighting model
14.4 Multiple Render Targets (MRT)
14.5 Uniform blocks and uniform buffers
In this chapter we will cover some advanced OpenGL features, including geometry shaders, tessellation, OpenGL ES 2 and WebGL.
14.1 Implementation of lighting models
Here we will cover how some of the lighting models ...
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