Chapter 16
Special effects in OpenGL
16.3 Billboards, particle systems, soft particles
16.5 Reflection and refraction, environment mapping
16.7 Parallax, relief and cone step mapping
16.8 Sky rendering, Perez all-weather model
16.9 Screen-Space Ambient Occlusion (SSAO)
16.11 High Dynamic Range (HDR) rendering
16.12 Realistic water rendering
16.17 Splatting indirect illumination
16.1 Reflections
In many cases we need to create a convincing-looking reflection on a planar or nearly planar surface. We will start ...
Get Computer Graphics now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.