October 2013
Intermediate to advanced
568 pages
11h 40m
English
16.3 Billboards, particle systems, soft particles
16.5 Reflection and refraction, environment mapping
16.7 Parallax, relief and cone step mapping
16.8 Sky rendering, Perez all-weather model
16.9 Screen-Space Ambient Occlusion (SSAO)
16.11 High Dynamic Range (HDR) rendering
16.12 Realistic water rendering
16.17 Splatting indirect illumination
In many cases we need to create a convincing-looking reflection on a planar or nearly planar surface. We will start ...
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