Chapter 1. Introduction

Topics in This Chapter

1.1 Snail Bait

1.2 HTML5 Game Development Best Practices

1.3 Special Features

1.4 Snail Bait’s HTML and CSS

1.5 Snail Bait’s Humble Beginning

1.6 The Use of JavaScript in This Book

1.7 Conclusion

1.8 Exercises

The great thing about software development is that you can make nearly anything you can imagine come to life on screen. Unencumbered by physical constraints that hamper engineers in other disciplines, software developers have long used graphics APIs and UI toolkits to implement creative and compelling applications. Arguably, the most creative genre of software development is game programming; few endeavors are more rewarding from a creative standpoint than making the vision ...

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