Chapter 2. Raw Materials and Development Environment
Topics in This Chapter
• 2.5 Shorten the Coding Cycle
In this book we build a game. Like all builders, we must gather raw materials and become competent with our tools before we begin. For most games, the following raw materials are standard fare:
• Graphics
• Sound effects
• Music
The following, which add some polish to your HTML5 game, are optional:
• A favicon
• A webpage background
• An animated GIF
Favicons are small images that browsers display either in the address bar or in a tab. Webpage backgrounds can be images or, as is the case with Snail Bait, they can ...
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