Chapter 19. On the Server: In-game Metrics, High Scores, and Deployment
Topics in This Chapter
• 19.2 Include socket.io JavaScript in Snail Bait
• 19.4 Create a Socket on the Server
• 19.6 Create a Socket on the Client and Connect to the Server
• 19.10 Upload Files to a Server
The most important aspect of any game is how much fun it is to play. One way to make your game more fun is to adjust gameplay based on in-game metrics. For example, if you see that very few players advance past a particular point, you can make it easier to get past that point. ...
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