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Core HTML5 Canvas: Graphics, Animation, and Game Development
book

Core HTML5 Canvas: Graphics, Animation, and Game Development

by David Geary
May 2012
Intermediate to advanced
752 pages
20h 24m
English
Pearson
Content preview from Core HTML5 Canvas: Graphics, Animation, and Game Development

Chapter 11. Mobile

In the 1990s, Java gained immense popularity because developers could write one application that ran on multiple operating systems. In the early 2000s, HTML5 is doing the same on the mobile front, letting developers implement a single application that runs on the desktop and multiple mobile operating systems.

In this chapter you will see how to get Canvas-based applications running on mobile devices; specifically, you will see how to configure the magnifying glass and paint applications discussed earlier in this book to run, indistinguishably from native applications, on the iPad.

The application shown in Figure 11.1 is the magnifying glass application discussed in Section 4.10, “A Magnifying Glass,” on p. 321, running on both ...

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Publisher Resources

ISBN: 9780132761635Purchase book