Chapter 9. User Interface Components with Swing
The last chapter was primarily designed to show you how to use the event model in Java. In the process you took the first steps toward learning how to build a graphical user interface. This chapter shows you the most important tools you’ll need to build more full-featured GUIs.
We start out with a tour of the architectural underpinnings of Swing. Knowing what goes on “under the hood” is important in understanding how to use some of the more advanced components effectively. We then show you how to use the most common user interface components in Swing such ...
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