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Core Techniques and Algorithms in Game Programming
book

Core Techniques and Algorithms in Game Programming

by Daniel Sánchez-Crespo Dalmau
September 2003
Intermediate to advanced
888 pages
19h 38m
English
New Riders
Content preview from Core Techniques and Algorithms in Game Programming

Chapter 1: Chronology of Game Programming

[app05biblio01div01entry01] Ralph H., Baer, and Leonard D. Cope. Manually programmable video gaming system. United States Patent 4,355,805. October 26, 1982.

[app05biblio01div01entry02] Burnham, Van. Supercade: A Visual History of the Videogame Age, 1971–1984. Cambridge: MIT Press, <year>2001</year>.

[app05biblio01div01entry03] Rusel, DeMaria, and Johnny L. Wilson. High Score! The Illustrated History of Electronic Games. New York: Osborne/McGraw-Hill, <year>2002</year>.

[app05biblio01div01entry04] Nintendo 64. United States Patent 6,331,856.

Chapter 2: Game Architecture

[app05biblio01div02entry01] Frederick P. Brooks,, Jr. The Mythical Man-Month, 2nd ed., Addison-Wesley, <year>1995</year>.

[app05biblio01div02entry02] ...

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Publisher Resources

ISBN: 0131020099Purchase book