October 2003
Beginner to intermediate
576 pages
10h 24m
English
Beginning to master beginnings.
This chapter shows
ways of using an opening, pre-rendered, or in-game cinematic to suck the player into the game.
As was discussed in the previous chapter, because both pre-rendered and in-game cinematics are like movies, many of the techniques that apply to writing films also apply to cinematics.
All the guidelines and techniques explained and demonstrated in Chapter 2.31, “Writing Powerful Pre-Rendered and In-Game Cinematics,” also apply to a game's opening cinematic.
In films, there's usually a desire to “hook” the audience within the first few minutes. There are many techniques that quickly engage a viewer. They'd work just as well ...
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