Chapter 3.3. Styx[1]
Please take a look
at the two paintings on page 7 in the color section. It's a world of Death and the setting for this chapter's game.
Hypothetical Game Case Study: The Roman Empire
You play a soldier in the Roman empire. You and your best friend Marcus fight a mission together. He's a great guy and a good friend.
But you're fatally injured, and the figure of Death suddenly swoops in toward you. Marcus jumps at him to defend you—and disappears. In effect, he died in your place.
In this fictional game, a number of Emotioneering techniques are at work.
Emotionally Complex Moments and Situations Techniques (Chapter 2.15)
You need to voyage into the realm of Death to try to rescue Marcus. That's the world pictured in these paintings. ...
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