O'Reilly logo

Creating Emotion in Games: The Craft and Art of Emotioneering™ by David Freeman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 3.3. Styx[1]

Please take a look

at the two paintings on page 7 in the color section. It's a world of Death and the setting for this chapter's game.

Hypothetical Game Case Study: The Roman Empire

You play a soldier in the Roman empire. You and your best friend Marcus fight a mission together. He's a great guy and a good friend.

But you're fatally injured, and the figure of Death suddenly swoops in toward you. Marcus jumps at him to defend you—and disappears. In effect, he died in your place.

In this fictional game, a number of Emotioneering techniques are at work.

Emotionally Complex Moments and Situations Techniques (Chapter 2.15)

You need to voyage into the realm of Death to try to rescue Marcus. That's the world pictured in these paintings. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required