October 2020
Beginner
251 pages
5h 15m
English
Good day, my dear readers! We’re now at Chapter 3.
In the previous chapter, we learned the basics of modeling a game asset and some tips for creating a game environment. In this chapter, we will get started with how to shade and put colors in your game asset to give more life to it. We’ll cover color theory and the UV workspace, which allows us to put a 2D image onto a 3D object. The next chapter covers creating your own textures.
Now, without further ado, let’s get started!
Before we start our discussion of Blender’s features that ...
Read now
Unlock full access