© Ezra Thess Mendoza Guevarra 2020
E. T. Mendoza GuevarraCreating Game Environments in Blender 3Dhttps://doi.org/10.1007/978-1-4842-6174-3_5

5. The Finale

Ezra Thess Mendoza Guevarra1 
(1)
Laguna, Philippines
 

We’re now in the final chapter of our book. Are you still having fun? I hope you are.

In this chapter, we are going to talk about the process of importing and exporting game assets in Blender 3D. We will also talk about some open source game engines available there that will work with our game assets and how to import our assets into these game engines. We will also talk a bit about some commonly used 3D file formats.

So, without any delay, let’s get started!

Importing Game Assets in Blender

Let’s start Chapter 5 with the process involving how to ...

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